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Informatik IX
Chair of Computer Vision & Artificial Intelligence

Boltzmannstrasse 3
85748 Garching info@vision.in.tum.de

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 +=== Research Interests ===
 +Correspondence Problems, Segmentation, SLAM, Variational Methods, Partial Differential Equations
 +
 +=== Brief Bio ===
 +Frank Steinbrücker received his Bachelor's degree in 2007 and his Master's degree in Computer Science in 2008 at Saarland University (Germany).
 +Since September 2008 he is a Ph.D. student in the Research Group for Computer Vision,
 +Image Processing and Pattern Recognition at the University of Bonn headed by 
 +[[cremers|Professor Daniel Cremers]]. 
 +
 +=== Visual Odometry ===
 +At ICCV 2011 we published a method for getting a camera pose estimation from RGBD-Images.
 +In the video below, the Kinect camera is moving in a static scene and the camera poses are being accurately estimated. 
 +
 +<html><center><iframe width="640" height="370" src="//www.youtube.com/embed/5QT4x_QpMPU" frameborder="0" allowfullscreen></iframe></center></html>
 +
 +=== Dense Mapping of large RGB-D Sequences ===
 +In our publication at ICCV 2013 I describe a method for the volumetric fusion of large RGB-D sequences. The video below shows the mesh visualization of our office floor, a scene computed from more than 24.000 RGB-D images captured with the Asus Xtion sensor. The reconstruction run at more than 200 Hz on a GTX680. The finest resolution was 5mm and the entire scene fit into approximately 2.5 GB of GPU RAM, including color.
 +<html><center><iframe width="640" height="360" src="//www.youtube.com/embed/J37f9vH-CPc" frameborder="0" allowfullscreen></iframe></center></html>
 +
 +While the method published at ICCV 2013 required a GPU to run in real-time, in our paper published at ICRA 2014, we demonstrated that the mapping part of dense volumetric RGB-D image fusion also works on a single standard CPU core at camera speed. Furthermore, we describe a method for incrementally extracting mesh surfaces from the volumetric data in approximately 1 Hz on a separate CPU core. In comparison to ray-casting visualization methods, surface meshes have the benefit that the visualization is view-independent. Therefore, this method is applicable for transmitting the visualization from an embedded system to a base-station. The video below demonstrates our method published at ICRA 2014.
 +
 +<html><center><iframe width="640" height="360" src="//www.youtube.com/embed/7s9JePSln-M" frameborder="0" allowfullscreen></iframe></center></html>
 +
 +
 +========== Publications ==========
 +<bibtex>
 +<author>F. Steinbruecker</author>
 +</bibtex>
  

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Informatik IX
Chair of Computer Vision & Artificial Intelligence

Boltzmannstrasse 3
85748 Garching info@vision.in.tum.de

Follow us on:
CVG Group DVL Group SRL Group